![x360ce xinput test not connected x360ce xinput test not connected](https://i.ytimg.com/vi/KUUKyQwsr8g/maxresdefault.jpg)
Also FFB fails as I get an error everytime I launch a game (which goes away, and then the game works, but there's no ffb). Sorry about that post.ĭemul is annoying as balls since if I combine pedals, the game by default moves the car at half speed instead of stopped, but I would love to get crazy taxi working at some point. I came home and checked my config and it worked perfectly as-is, with FFB and vibration (tested on Sega Rally 2006). I was probably distracted at work when I was writing about PCSX2.that wasn't the case at all. I had to keep the X360 controllers on, otherwise the joystick #s changed when I re-enabled all of the devices. I was able to configure M2 by disabling my aimtrak and vjoy controllers. I also figured that in X360CE, left motor and right motor meant left direction and right direction, not the physical left and right vibration motors. I have an official MS FFB wheel for 360 so I too thought that the ffb was more than vibration. I feel a lot better about not using XInput for M2, and now have FFB. on 360, Model 3, and PC games all work just fine with FFB.Īnyone have any ideas? Is the wheel just incompatible? Is there some advanced setting I need to change? For M2, PCSX2, and for HTH. I would love for this game to work but I fear there's not much I can do for that one.
![x360ce xinput test not connected x360ce xinput test not connected](https://i.ytimg.com/vi/oPuMWTRb4DY/hqdefault.jpg)
It's probably worth noting that Hydro Thunder Hurricane on 360 also just turns my wheel counter-clockwise. If I change the FFB type that x360 offers to the second option, then the wheel just vibrates instead of providing actual FFB. In both cases, when I configure my GT2 as a wheel in x360ce and turn on FFB, when testing the motors - only the right motor test works and it moves my wheel counter-clockwise only. I also had to use x360ce to get the wheel to work with the qemu usb plugin for PCSX2. I will try removing all of the other controllers and just configuring with the wheel tonight - hoping that M2 doesn't crash. I read that the crashing could be caused by having multiple controllers plugged in when mapping and as of right now I have 2x Vjoy, 2x wired 360, 2x aimtrak, and a GT2 wheel plugged in. The reason I had to do this for M2 was that if I had XInput = off, M2 would crash whenever I tried to configure any game's controller mappings. The way I currently have it set up is to go through x360ce. I've been trying to get my GT2 wheel to work with FFB on the Model 2 emulator and PCSX2.